

More info See in Glossary file you want to import from the Asset Any media or data that can be used in your game or project. Select the Model A 3D model representation of an object, such as a character, a building, or a piece of furniture.

More info See in Glossary so that you can see both at once. More info See in Glossary window and the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. A project stores all of the files that are related to a game, such as the asset and Scene files. Open the Project In Unity, you use a project to design and develop a game. More info See in Glossary, you always start the same way: No matter what kind of data you want to extract from the Model file A file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures. Set up options for importing Rigs and Animation (not available for SpeedTree Models)įor additional information on importing a model with animations, see Importing a model with humanoid animations or Importing a model with non-humanoid (generic) animations.Set any Model-specific or general importer options.Select the file in the Project view to see the Import Settings window.You can follow any portion of the workflow that you need to:

Most models contain only some of this data. Model files can contain a variety of data, such as meshes, materials, and textures.
