

Dead Mage hopes to be out of Early Access in 3-5 months depending on community feedback.Are you not sufficiently entertained and amused by Shadow Blade X: Street Fight v1.0.1 Apk for Android? Then maybe the time has come to try following other Apps on the web who specialize in creating content which is a bit monotonous but capable of getting looks from all and Diverse. I’m just hoping Dead Mage gives me a reason to open my laptop to do so, when I could just use my phone instead.
#Shadow blade x tv
Reload is mindless enough that I’d gladly ninja through it as I watch TV or listen to a podcast. That said, I worry the title’s mobile roots may be too flagrant to overcome: even with dozens of levels and collectible shinies.
#Shadow blade x Pc
Shadow Blade: Reload is still in Early Access, and as such Dead Mage can certainly make adjustments better-suited for PC before releasing a final build. Of course, since spamming the jump button nearly allows your to fly in certain cases, gameplay depth unfortunately doesn’t really scale with level difficulty. I was racking up a lot of D’s early on, but I soon developed the skills necessary to pull in C’s or the occasional B if my ninja-senses were feeling ultra-sharp.


When a level is completed, the game ranks your performance, and the more collectibles you gathered in the fastest amount of time, the higher your awarded rank. Still, nobody wants to play 20-minute levels in a mobile port either, so I acknowledge that Dead Mage’s hands are a little bit twist-tied.Īfter playing for a solid two hours, I discovered what will ultimately be the main draw that keeps players coming back: speed runs. Given the way checkpoints are handled, I began to question why the levels were even broken up at all -the start and end points often felt arbitrary. They had all just bled into one big primordial goop of a memory in my brain.
#Shadow blade x series
By the time I cleared the Dojo series of challenges, I couldn’t have told you which level was my favorite if you’d thrown a bag over my head and held me at ninjato-point. There’s a nice selection of environments to choose from, but unfortunately the levels all begin to blur together after the first five or so have been completed. Meanwhile, the game’s level design -though a bit repetitive -is admirable so far, if for no other reason than the sheer volume of stages slated to appear in the final game. Since the game’s default difficulty is so easy just jamming X over and over, I never used the dash unless it was required for opening doors. There’s also a ground-pound downward stab ability and a forward dash, but the former is finicky and the latter for some inexplicable reason gets an entire key of its own.

It’s basically a dice-roll.įrustrating still is that your ninja can’t actually swing his weapon while running attempting to do so forces him to stop in his tiny little tracks and swipe from a complete standstill. Sometimes tapping X will yank an enemy toward you from a distance before disposing of him, while other times it will simply initiate a standard swipe or an elaborate execution. Additionally, there’s little rhyme or reason to what unfolds on screen as you attack. I don’t doubt that wacky theatrics are fun to watch on your iPhone, but on PC their impressiveness is greatly diminished. Some enemies never even have a chance to launch an attack-it often seemed as though my finger had barely touched the X-key, yet my avatar was already launching into a flashy limb-severing animation. This includes hurling ninja-stars, slicing off enemy heads, and dismembering oblivious foes so effortlessly (and often in one fell swoop) that they’ve usually already crumpled in a heap before even realizing you’ve approached them. There is a surprising amount of ninja skills and techniques at the player’s disposal. Shadow Blade: Reload is in Early Access, and the game is, theoretically, improving all the time.
